Display Name = "Administrator's Tower 9F"
Parallax Name = ""
Note = "<背景1:Cobblestones1,Tower>\r\n<背景2:DemonicWorld1,DemonicWorld>"

CommonEvent 1
Name = "EV001"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    FadeoutScreen([])
    Wait([30])
    TransferPlayer([0, 352, 22, 36, 2, 2])
    ConditionalBranch([1, 1340, 0, 2, 2])
      ChangeParallaxBack(["DarkSpace1", false, false, 0, 0])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1340, 0, 3, 1])
      ChangeParallaxBack(["BlueSky", false, false, 0, 0])
      Empty([])

    BranchEnd([])
    FadeinScreen([])
    Empty([])

CommonEvent 2
Name = "EV002"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    FadeoutScreen([])
    Wait([30])
    TransferPlayer([0, 352, 16, 12, 2, 2])
    ConditionalBranch([1, 1340, 0, 2, 2])
      ChangeParallaxBack(["DarkSpace1", false, false, 0, 0])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1340, 0, 3, 1])
      ChangeParallaxBack(["BlueSky", false, false, 0, 0])
      Empty([])

    BranchEnd([])
    FadeinScreen([])
    Empty([])

CommonEvent 3
Name = "EV003"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    FadeoutScreen([])
    Wait([30])
    TransferPlayer([0, 352, 22, 12, 2, 2])
    ConditionalBranch([1, 1340, 0, 2, 2])
      ChangeParallaxBack(["DarkSpace1", false, false, 0, 0])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1340, 0, 3, 1])
      ChangeParallaxBack(["BlueSky", false, false, 0, 0])
      Empty([])

    BranchEnd([])
    FadeinScreen([])
    Empty([])

CommonEvent 4
Name = "EV004"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    FadeoutScreen([])
    Wait([30])
    TransferPlayer([0, 352, 28, 12, 2, 2])
    ConditionalBranch([1, 1340, 0, 2, 2])
      ChangeParallaxBack(["DarkSpace1", false, false, 0, 0])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1340, 0, 3, 1])
      ChangeParallaxBack(["BlueSky", false, false, 0, 0])
      Empty([])

    BranchEnd([])
    FadeinScreen([])
    Empty([])

CommonEvent 5
Name = "EV005"

  Page 0
    Empty([])

CommonEvent 6
Name = "EV006"

  Page 0
    Empty([])

CommonEvent 7
Name = "EV007"

  Page 0
    Empty([])

CommonEvent 8
Name = "EV008"

  Page 0
    Empty([])

CommonEvent 9
Name = "EV009"

  Page 0
    Empty([])

CommonEvent 10
Name = "EV010"

  Page 0
    Empty([])

CommonEvent 11
Name = "EV011"

  Page 0
    ControlSelfSwitch(["A", 0])
    PlayME(["RPG::ME(@name=\"mon_fanfale3\", @pitch=100, @volume=100)"])
    ChangeItems([951, 0, 0, 1])
    ControlVariables([1350, 1350, 1, 0, 4])
    CallCommonEvent([9053])
    ExitEventProcessing([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 12
Name = "EV012"

  Page 0
    GatherFollowers([])
    PlayBGM(["RPG::BGM(@name=\"scene_sonia2\", @volume=100, @pitch=100)"])
    ShowPicture([5, "80_nurukox_st01b", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 60, true])
    ShowTextAttributes(["nurukox_fc1", 0, 0, 2])
    ShowText(["\\n<Null Cogito>"])
    ShowText(["You all are..."])
    ShowTextAttributes(["iriasu_fc4", 5, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["Nuruko―― no, Nul Cogito!"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["At the top of the Administrator's Tower, it was Nul Cogito who was staring at the heavens."])
    ShowText(["The true form of Nuruko, the spirit of chaos――"])
    ConditionalBranch([0, 1005, 0])
      ShowTextAttributes(["alice_fc6", 0, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["What on earth are you doing here――"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 1006, 0])
      ShowTextAttributes(["alice_fc2", 1, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["What on earth are you doing here――"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 1007, 0])
      ShowTextAttributes(["alice_fc8", 1, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["What on earth are you doing here――"])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["I see..."])
    ShowText(["You were stopping the chaos from spreading throughout the world, weren't you?"])
    ShowTextAttributes(["nurukox_fc1", 7, 0, 2])
    ShowText(["\\n<Null Cogito>"])
    ShowText(["……………………"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["You were concentrating all the swirling chaotic miasma from around the world to this point as much as possible."])
    ShowText(["While being covered in chaos yourself, you were just focusing your consciousness――"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Nuruko had been holding on here all this time."])
    ShowText(["The world had been saved by Nuruko without anyone knowing――"])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["You did well, Nuruko......"])
    ShowTextAttributes(["nurukox_fc1", 0, 0, 2])
    ShowText(["\\n<Null Cogito>"])
    ShowText(["......But, it's about time you reach your limit."])
    ShowText(["My body, and my consciousness have absorbed too much chaos."])
    ShowTextAttributes(["nurukox_fc1", 0, 0, 2])
    ShowText(["\\n<Null Cogito>"])
    ShowText(["My mind is being dominated by chaos......"])
    ShowText(["The impulse to destroy everything is filling my heart......"])
    PlaySE(["RPG::SE(@name=\"Darkness1\", @pitch=100, @volume=80)"])
    ShowPicture([5, "80_nurukox_st02b", 0, 0, 0, 0, 100, 100, 255, 0])
    ShowTextAttributes(["nurukox_fc1", 1, 0, 2])
    ShowText(["\\n<Null Cogito>"])
    ShowText(["Guh, oooooo■■■■■■■■......"])
    ConditionalBranch([0, 1005, 0])
      ShowTextAttributes(["alice_fc6", 0, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["Could it be...... a rampage!?"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 1006, 0])
      ShowTextAttributes(["alice_fc2", 1, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["Could it be...... a rampage!?"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 1007, 0])
      ShowTextAttributes(["alice_fc8", 1, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["Could it be...... a rampage!?"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 1026, 0])
      ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
      ShowText(["\\n<Ilias>"])
      ShowText(["You've absorbed too much chaos."])
      ShowText(["Nul Cogito can no longer control herself!"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 1027, 0])
      ShowTextAttributes(["iriasu_fc1", 5, 0, 2])
      ShowText(["\\n<Ilias>"])
      ShowText(["You've absorbed too much chaos."])
      ShowText(["Nul Cogito can no longer control herself!"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 1028, 0])
      ShowTextAttributes(["iriasu_fc3", 0, 0, 2])
      ShowText(["\\n<Ilias>"])
      ShowText(["You've absorbed too much chaos."])
      ShowText(["Nul Cogito can no longer control herself!"])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["If she can't control herself, then it's time to unleash her......!"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["I drew my sword and turned to face Nul Cogito!"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["To protect the world, single-handedly continuing to exert my power to the limit――"])
    ShowText(["And finally, my companion who had been consumed by chaos――"])
    ConditionalBranch([0, 1005, 0])
      ShowTextAttributes(["alice_fc6", 0, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["Luka...... could it be that you are going to...... Nuruko!?"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 1006, 0])
      ShowTextAttributes(["alice_fc2", 1, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["Luka...... could it be that you are going to...... Nuruko!?"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 1007, 0])
      ShowTextAttributes(["alice_fc8", 1, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["Luka...... could it be that you are going to...... Nuruko!?"])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["I said I would release you..."])
    ShowText(["I will definitely save Nuruko!"])
    ShowTextAttributes(["nurukox_fc1", 1, 0, 2])
    ShowText(["\\n<Null Cogito>"])
    ShowText(["■■■■■■■■■■■……"])
    ConditionalBranch([4, 382, 0])
      ShowTextAttributes(["morrigan_fc1", 5, 0, 2])
      ShowText(["\\n<Morrigan>"])
      ShowText(["For now, let's make her quiet!"])
      ShowText(["Luka, I will definitely save Nuruko!!"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([4, 13, 0])
      ShowTextAttributes(["gnome_fc1", 1, 0, 2])
      ShowText(["\\n<Gnome>"])
      ShowText(["……………………"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 1767, 0])
      ShowTextAttributes(["kagetumugi_fc1", 0, 0, 2])
      ShowText(["\\n<Kagetsumugi>"])
      ShowText(["I wonder how this performance will end..."])
      ShowText(["I shall observe the prowess of Hero Luka closely."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 1768, 0])
      ShowTextAttributes(["kagetumugi_fc8", 1, 0, 2])
      ShowText(["\\n<Kagetsumugi>"])
      ShowText(["I wonder how this performance will end..."])
      ShowText(["I shall observe the prowess of Hero Luka closely."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([4, 79, 0])
      ShowTextAttributes(["nuruko_fc1", 0, 0, 2])
      ShowText(["\\n<Nuruko’>"])
      ShowText(["Kyu! Kyu! Kyukyukyuu!"])
      ShowTextAttributes(["nurukox_fc1", 1, 0, 2])
      ShowText(["\\n<Null Cogito>"])
      ShowText(["■■■■■■■■■■■……"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([4, 706, 0])
      ShowTextAttributes(["nurukox_fc1", 0, 0, 2])
      ShowText(["\\n<Null Cogito’>"])
      ShowText(["Will I save myself with my own hands..."])
      ShowText(["Chaos is a twisted thing."])
      ShowTextAttributes(["nurukox_fc1", 1, 0, 2])
      ShowText(["\\n<Null Cogito>"])
      ShowText(["■■■■■■■■■■■……"])
      Empty([])

    BranchEnd([])
    ErasePicture([5])
    ChangeBattleBGM(["RPG::BGM(@name=\"boss_chaos2\", @volume=100, @pitch=100)"])
    ControlSwitches([22, 22, 0])
    BattleProcessing([0, 2173, false, false])
    ControlSwitches([22, 22, 1])
    ChangeBattleBGM(["RPG::BGM(@name=\"battle\", @volume=100, @pitch=100)"])
    ShowTextAttributes(["nurukox_fc1", 7, 0, 2])
    ShowText(["\\n<Null Cogito>"])
    ShowText(["■■■……"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Reluctantly, we all attacked and silenced Null Cogito—"])
    ConditionalBranch([0, 1005, 0])
      ShowTextAttributes(["alice_fc5", 2, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["For now, we have brought her to a state of battle incapacity..."])
      ShowText(["The problem is still not resolved."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 1006, 0])
      ShowTextAttributes(["alice_fc1", 3, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["For now, we have brought her to a state of battle incapacity..."])
      ShowText(["The problem is still not resolved."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 1007, 0])
      ShowTextAttributes(["alice_fc7", 3, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["For now, we have brought her to a state of battle incapacity..."])
      ShowText(["The problem is still not resolved."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 1026, 0])
      ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
      ShowText(["\\n<Ilias>"])
      ShowText(["If such a large amount of chaos loses its outlet—"])
      ShowText(["I can't even predict what will happen."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 1027, 0])
      ShowTextAttributes(["iriasu_fc1", 5, 0, 2])
      ShowText(["\\n<Ilias>"])
      ShowText(["If such a large amount of chaos loses its outlet—"])
      ShowText(["I can't even predict what will happen."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 1028, 0])
      ShowTextAttributes(["iriasu_fc3", 0, 0, 2])
      ShowText(["\\n<Ilias>"])
      ShowText(["If such a large amount of chaos loses its outlet—"])
      ShowText(["I can't even predict what will happen."])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["Ah, that's why—"])
    PlayBGM(["RPG::BGM(@name=\"boss_chaosruka1\", @volume=100, @pitch=100)"])
    PlaySE(["RPG::SE(@name=\"Wind1\", @pitch=100, @volume=80)"])
    ShowPicture([10, "ct_ruka11", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([10, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ShowTextAttributes(["ruka_fc3", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["I will disperse all the chaotic miasma gathered here...!"])
    MovePicture([10, nil, 0, 0, 0, 0, 100, 100, 0, 0, 30, true])
    ErasePicture([10])
    ConditionalBranch([0, 1005, 0])
      ShowTextAttributes(["alice_fc6", 0, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["Wait, Luka!"])
      ShowText(["If you do that, your burden will be—"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 1006, 0])
      ShowTextAttributes(["alice_fc2", 1, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["Wait, Luka!"])
      ShowText(["If you do that, your burden will be—"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 1007, 0])
      ShowTextAttributes(["alice_fc8", 1, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["Wait, Luka!"])
      ShowText(["If you do that, your burden will be—"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 1026, 0])
      ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
      ShowText(["\\n<Ilias>"])
      ShowText(["Stop it!"])
      ShowText(["If you interfere with such a large amount of chaos—"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 1027, 0])
      ShowTextAttributes(["iriasu_fc1", 5, 0, 2])
      ShowText(["\\n<Ilias>"])
      ShowText(["Stop it!"])
      ShowText(["If you interfere with such a large amount of chaos—"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 1028, 0])
      ShowTextAttributes(["iriasu_fc3", 0, 0, 2])
      ShowText(["\\n<Ilias>"])
      ShowText(["Stop it!"])
      ShowText(["If you interfere with such a large amount of chaos—"])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["ruka_fc3", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["Nuruko has been fighting all alone until now!"])
    ShowText(["Next, I will muster all my strength...!!"])
    PlaySE(["RPG::SE(@name=\"Wind1\", @pitch=100, @volume=80)"])
    ShowPicture([10, "ct_ruka12", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([10, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ShowTextAttributes(["ruka_fc3", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["Oooooooh■■■■■■■■――!!"])
    MovePicture([10, nil, 0, 0, 0, 0, 100, 100, 0, 0, 30, true])
    ErasePicture([10])
    CallCommonEvent([9066])
    ShowTextAttributes(["ruka_fc3", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["■■■■■■■■――!!"])
    ShowAnimation([-1, 547, false])
    Wait([60])
    ChangeParallaxBack(["BlueSky", false, false, 0, 0])
    Wait([60])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The massive amount of chaos that lingered at the top of the tower is rapidly dissipating――"])
    FadeoutBGM([1])
    Wait([60])
    PlayBGM(["RPG::BGM(@name=\"scene_epilogue2\", @volume=100, @pitch=100)"])
    ConditionalBranch([0, 1005, 0])
      ShowTextAttributes(["alice_fc6", 0, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["To think you would erase such chaos..."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 1006, 0])
      ShowTextAttributes(["alice_fc2", 1, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["To think you would erase such chaos..."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 1007, 0])
      ShowTextAttributes(["alice_fc8", 1, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["To think you would erase such chaos..."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 1026, 0])
      ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
      ShowText(["\\n<Ilias>"])
      ShowText(["But, Luka..."])
      ShowText(["You are sacrificing your own life..."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 1027, 0])
      ShowTextAttributes(["iriasu_fc1", 3, 0, 2])
      ShowText(["\\n<Ilias>"])
      ShowText(["But, Luka..."])
      ShowText(["You are sacrificing your own life..."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 1028, 0])
      ShowTextAttributes(["iriasu_fc3", 0, 0, 2])
      ShowText(["\\n<Ilias>"])
      ShowText(["But, Luka..."])
      ShowText(["You are sacrificing your own life..."])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["Haa, haa……"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["As expected, my consciousness is fading."])
    ShowText(["To have annihilated that much chaos, there must be a corresponding price..."])
    ShowPicture([5, "80_nurukox_st01b", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ShowTextAttributes(["nurukox_fc1", 0, 0, 2])
    ShowText(["\\n<Null Cogito>"])
    ShowText(["You've really gone overboard, haven't you?"])
    ShowText(["...Are you okay?"])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["Nuruko... you've regained your consciousness, huh?"])
    ShowTextAttributes(["nurukox_fc1", 0, 0, 2])
    ShowText(["\\n<Null Cogito>"])
    ShowText(["Thanks to you, Luka."])
    ShowText(["But... you have drawn even closer to the abyss of chaos..."])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["...I was prepared for this."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Thus, I erased the massive chaos that was swirling in this place."])
    ShowText(["I was able to bring Nuruko back to sanity and help my comrades..."])
    ConditionalBranch([0, 1026, 0])
      ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
      ShowText(["\\n<Ilias>"])
      ShowText(["Really..."])
      ShowText(["Lucifina, scold your son who keeps doing reckless things."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 1027, 0])
      ShowTextAttributes(["iriasu_fc1", 3, 0, 2])
      ShowText(["\\n<Ilias>"])
      ShowText(["Really..."])
      ShowText(["Lucifina, scold your son who keeps doing reckless things."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 1028, 0])
      ShowTextAttributes(["iriasu_fc3", 0, 0, 2])
      ShowText(["\\n<Ilias>"])
      ShowText(["Really..."])
      ShowText(["Lucifina, scold your son who keeps doing reckless things."])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["rucyfina_fc2", 0, 0, 2])
    ShowText(["\\n<Lucifina>"])
    ShowText(["I can't stop this child..."])
    ConditionalBranch([0, 1005, 0])
      ShowTextAttributes(["alice_fc5", 2, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["Marcellus, can't you do something about this...?"])
      ShowText(["...So you were completely of the same kind after all."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 1006, 0])
      ShowTextAttributes(["alice_fc1", 3, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["Marcellus, can't you do something about this...?"])
      ShowText(["...So you were completely of the same kind after all."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 1007, 0])
      ShowTextAttributes(["alice_fc7", 3, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["Marcellus, can't you do something about this...?"])
      ShowText(["...So you were completely of the same kind after all."])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["marcellus_fc1", 0, 0, 2])
    ShowText(["\\n<Marcellus>"])
    ShowText(["You've inherited troublesome blood..."])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["I'm doing this of my own will, so even if I'm scolded, I won't stop."])
    ShowText(["Come on, Nuruko, let's go together..."])
    ShowTextAttributes(["nurukox_fc1", 0, 0, 2])
    ShowText(["\\n<Null Cogito>"])
    ShowText(["With the chaos gone, there's no longer any meaning in staying here."])
    ShowText(["Let us go together..."])
    ErasePicture([5])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=37, @parameters=[])\", \"RPG::MoveCommand(@code=10, @parameters=[])\", \"RPG::MoveCommand(@code=39, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=37, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=10, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=39, @parameters=[])"])
    Script(["add_actor_ex(706)"])
    ConditionalBranch([1, 912, 0, 0, 0])
      Script(["level_adjust(706,225)"])
      ScriptMore(["set_class_level(706, 33, 10, false, false)"])
      ScriptMore(["set_class_level(706, 34, 10, false, false)"])
      ScriptMore(["set_class_level(706, 35, 10, false, false)"])
      ScriptMore(["set_class_level(706, 36, 10, false, false)"])
      ScriptMore(["set_class_level(706, 37, 10, false, false)"])
      ScriptMore(["set_class_level(706, 38, 10, false, false)"])
      ScriptMore(["set_class_level(706, 39, 10, false, false)"])
      ScriptMore(["set_class_level(706, 40, 10, false, false)"])
      ScriptMore(["set_class_level(706, 41, 10, false, false)"])
      ScriptMore(["set_class_level(706, 42, 10, false, false)"])
      ScriptMore(["set_class_level(706, 43, 10, false, false)"])
      Script(["set_class_level(706, 44, 10, false, false)"])
      ScriptMore(["set_class_level(706, 45, 10, false, false)"])
      ScriptMore(["set_class_level(706, 46, 10, false, false)"])
      ScriptMore(["set_class_level(706, 47, 10, false, false)"])
      ScriptMore(["set_class_level(706, 48, 10, false, false)"])
      ScriptMore(["set_class_level(706, 52, 10, false, false)"])
      Script(["set_class_level(706, 53, 10, false, false)"])
      ScriptMore(["set_class_level(706, 54, 10, false, false)"])
      ScriptMore(["set_class_level(706, 55, 10, false, false)"])
      Script(["set_class_level(706, 56, 10, false, false)"])
      ScriptMore(["set_class_level(706, 57, 10, false, false)"])
      ScriptMore(["set_class_level(706, 58, 10, false, false)"])
      ScriptMore(["set_class_level(706, 59, 10, false, false)"])
      ScriptMore(["set_class_level(706, 60, 10, false, false)"])
      ScriptMore(["set_class_level(706, 61, 10, false, false)"])
      Script(["set_class_level(706, 110, 10, false, false)"])
      ScriptMore(["set_class_level(706, 111, 10, false, false)"])
      ScriptMore(["set_class_level(706, 112, 10, false, false)"])
      ScriptMore(["set_class_level(706, 214, 10, false, false)"])
      ScriptMore(["set_class_level(706, 215, 10, false, false)"])
      ScriptMore(["set_class_level(706, 216, 10, false, false)"])
      ScriptMore(["set_class_level(706, 217, 10, false, false)"])
      ScriptMore(["set_class_level(706, 218, 10, false, false)"])
      ScriptMore(["set_class_level(706, 219, 10, false, false)"])
      ScriptMore(["set_class_level(706, 220, 10, false, false)"])
      ScriptMore(["set_class_level(706, 222, 20, false, false)"])
      Script(["set_class_level(706, 265, 10, false, false)"])
      ScriptMore(["set_class_level(706, 266, 10, false, false)"])
      ScriptMore(["set_class_level(706, 267, 10, false, false)"])
      ScriptMore(["set_class_level(706, 268, 10, false, false)"])
      ScriptMore(["set_class_level(706, 269, 10, false, false)"])
      ScriptMore(["set_class_level(706, 270, 10, false, false)"])
      ScriptMore(["set_class_level(706, 271, 10, false, false)"])
      ScriptMore(["set_class_level(706, 272, 10, false, false)"])
      ScriptMore(["set_class_level(706, 273, 20, false, false)"])
      Script(["set_class_level(706, 344, 10, false, false)"])
      ScriptMore(["set_class_level(706, 351, 10, false, false)"])
      ScriptMore(["set_class_level(706, 352, 10, false, false)"])
      ScriptMore(["set_class_level(706, 6998, 10, false, false)"])
      ScriptMore(["set_class_level(706, 6999, 10, false, false)"])
      ScriptMore(["set_class_level(706, 7000, 10, false, false)"])
      ScriptMore(["set_class_level(706, 7018, 15, false, false)"])
      ScriptMore(["set_class_level(706, 7019, 15, false, false)"])
      ScriptMore(["set_class_level(706, 7020, 15, false, false)"])
      ScriptMore(["set_class_level(706, 7021, 15, false, false)"])
      ScriptMore(["set_class_level(706, 7022, 15, false, false)"])
      ScriptMore(["set_class_level(706, 7023, 15, false, false)"])
      Script(["set_class_level(706, 7026, 15, false, false)"])
      ScriptMore(["set_class_level(706, 7027, 15, false, false)"])
      ScriptMore(["set_class_level(706, 7043, 15, false, false)"])
      ScriptMore(["set_class_level(706, 7056, 15, false, false)"])
      ScriptMore(["set_class_level(706, 7063, 20, false, false)"])
      ScriptMore(["set_class_level(706, 7064, 20, false, true)"])
      ScriptMore(["set_class_level(706, 7073, 20, false, false)"])
      ScriptMore(["set_class_level(706, 7420, 20, false, false)"])
      ScriptMore(["set_class_level(706, 7425, 20, false, false)"])
      ScriptMore(["set_class_level(706, 7447, 20, false, false)"])
      ScriptMore(["set_class_level(706, 7448, 20, false, false)"])
      ScriptMore(["set_class_level(706, 7454, 5, false, true)"])
      Script(["force_change_equip(706,1,1,4832)"])
      ScriptMore(["force_change_equip(706,2,2,863)"])
      ScriptMore(["force_change_equip(706,3,2,678)"])
      ScriptMore(["force_change_equip(706,4,2,642)"])
      ScriptMore(["force_change_equip(706,5,2,4057)"])
      ScriptMore(["force_change_equip(706,6,2,4078)"])
      Script(["change_actor_equip_stone(706,0,2104,2512,3312)"])
      ScriptMore(["change_actor_equip_stone(706,1,2104,2512,3319)"])
      ScriptMore(["change_actor_equip_stone(706,2,2104,2512,2940)"])
      ScriptMore(["change_actor_equip_stone(706,3,2104,2512,3584)"])
      ScriptMore(["change_actor_equip_stone(706,4,3060,4042)"])
      ScriptMore(["change_actor_equip_stone(706,5,3070,4042,2945)"])
      Script(["change_actor_ability(706,9817,9818,9819,9820,9821,"])
      ScriptMore(["9822,9825,9826,9827,9844,9864,9865,9903,9904,9931,"])
      ScriptMore(["9932,9998,9999,210,296,458,561,594,827,6301,6314,"])
      ScriptMore(["6340,6362,6363,6400,6412,6418,6428,6729,6795,6858,"])
      ScriptMore(["6868,7242,7254,7259,7264,7282,7283,7285,7286,7441,"])
      ScriptMore(["7448,7669,7721,7723,7901,7909,8151,8436,8535,9944,"])
      ScriptMore(["9963,9975,9992,9995,10019)"])
      Empty([])

    BranchEnd([])
    ChangeSkills([0, 706, 0, 1650])
    ChangeSkills([0, 706, 0, 1674])
    ChangeSkills([0, 706, 0, 1675])
    ChangeSkills([0, 706, 0, 1679])
    ChangeSkills([0, 706, 0, 1687])
    RecoverAll([0, 706])
    PlayME(["RPG::ME(@name=\"fanfale\", @pitch=100, @volume=100)"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Nuruko has joined the party!"])
    Wait([60])
    ControlSwitches([7029, 7029, 0])
    ControlVariables([1340, 1340, 0, 0, 3])
    ShowTextAttributes(["nurukox_fc1", 0, 0, 2])
    ShowText(["\\n<Null Cogito>"])
    ShowText(["However, to challenge the Goddess of Chaos to battle..."])
    ShowText(["It seems Luka isn't the only one being reckless."])
    ConditionalBranch([0, 1005, 0])
      ShowTextAttributes(["alice_fc5", 1, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["You too will be made to work hard from now on."])
      ShowText(["You're joining a bunch of reckless people, huh?"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 1006, 0])
      ShowTextAttributes(["alice_fc1", 1, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["You too will be made to work hard from now on."])
      ShowText(["You're joining a bunch of reckless people, huh?"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 1007, 0])
      ShowTextAttributes(["alice_fc7", 1, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["You too will be made to work hard from now on."])
      ShowText(["You're joining a bunch of reckless people, huh?"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 1026, 0])
      ShowTextAttributes(["iriasu_fc4", 0, 0, 2])
      ShowText(["\\n<Ilias>"])
      ShowText(["The power of the chaos spirit is reassuring."])
      ShowText(["It will be a great asset in battling countless transcenders."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 1027, 0])
      ShowTextAttributes(["iriasu_fc1", 0, 0, 2])
      ShowText(["\\n<Ilias>"])
      ShowText(["The power of the chaos spirit is reassuring."])
      ShowText(["It will be a great asset in battling countless transcenders."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 1028, 0])
      ShowTextAttributes(["iriasu_fc3", 0, 0, 2])
      ShowText(["\\n<Ilias>"])
      ShowText(["The power of the chaos spirit is reassuring."])
      ShowText(["It will be a great asset in battling countless transcenders."])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["nurukox_fc1", 7, 0, 2])
    ShowText(["\\n<Null Cogito>"])
    ShowText(["Good grief, can't I get a break..."])
    ConditionalBranch([4, 382, 0])
      ShowTextAttributes(["morrigan_fc1", 0, 0, 2])
      ShowText(["\\n<Morrigan>"])
      ShowText(["Welcome back, Nuruko!"])
      ShowText(["You can return to your cute form, right...?"])
      ShowTextAttributes(["nuruko_fc1", 0, 0, 2])
      ShowText(["\\n<Nuruko>"])
      ShowText(["...Kyu!"])
      ShowTextAttributes(["morrigan_fc1", 0, 0, 2])
      ShowText(["\\n<Morrigan>"])
      ShowText(["Oh, you returned instantly!!"])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>"])
      ShowText(["This form reduces energy consumption..."])
      ShowText(["And it makes me feel happy, they say."])
      ShowTextAttributes(["morrigan_fc1", 0, 0, 2])
      ShowText(["\\n<Morrigan>"])
      ShowText(["Alright, alright, alright, alright."])
      ShowText(["Do you want an apple? Or would you prefer fish?"])
      ShowTextAttributes(["nuruko_fc1", 0, 0, 2])
      ShowText(["\\n<Nuruko>"])
      ShowText(["Kyukyu kyuu!!"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([4, 680, 0])
      ShowTextAttributes(["hiruko_fc1", 3, 0, 2])
      ShowText(["\\n<Hiruko>"])
      ShowText(["This one..."])
      ShowText(["I feel something akin to myself..."])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Thus, we welcomed Nuruko—"])
    ShowText(["No, Null Cogito into our ranks."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["From now on, battles against the chaos forces will intensify—"])
    ShowText(["In such times, we gained a very reassuring ally."])
    PlayBGM(["RPG::BGM(@name=\"dungeon_labo1\", @volume=100, @pitch=100)"])
    Script(["gain_medal(189)"])
    ExitEventProcessing([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 13
Name = "EV013"

  Page 0
    PlayME(["RPG::ME(@name=\"lvup\", @pitch=100, @volume=100)"])
    ShowPicture([5, "sys_oyakataf2b", 0, 0, 140, 0, 100, 100, 0, 0])
    ShowPicture([6, "80_oyakata_st7-1", 0, 0, 140, 0, 100, 100, 0, 0])
    ShowPicture([7, "sys_oyakataf2", 0, 0, 140, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 140, 0, 100, 100, 255, 0, 60, false])
    MovePicture([6, nil, 0, 0, 140, 0, 100, 100, 255, 0, 60, false])
    MovePicture([7, nil, 0, 0, 140, 0, 100, 100, 255, 0, 60, false])
    Wait([30])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Discovered a master defying gravity! \\|\\|"])
    Wait([30])
    ShowTextAttributes(["randolph_fc7", 0, 0, 2])
    ShowText(["\\n<Gravity-Defying Master>"])
    ShowText(["Not even gravity can bind me..."])
    ShowText(["I am freer than anyone else."])
    ConditionalBranch([1, 1319, 0, 4, 2])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>"])
      ShowText(["I can't keep up with all this..."])
      ShowText(["I wish Papi were here."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1319, 0, 5, 1])
      ShowTextAttributes(["dragonp_fc1", 0, 0, 2])
      ShowText(["\\n<Papi>"])
      ShowText(["Seems like you're actually more constrained..."])
      ShowText(["Now, let's head to the forge!"])
      Empty([])

    BranchEnd([])
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ControlSwitches([3133, 3133, 0])
    ControlVariables([1354, 1354, 1, 0, 1])
    ConditionalBranch([1, 1354, 0, 80, 0])
      Script(["gain_medal(1524)"])
      Empty([])

    BranchEnd([])
    ErasePicture([5])
    ErasePicture([6])
    ErasePicture([7])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Explained the situation to the boss from another world and sent them to the Chaos Forge――"])
    ShowText(["(Number of bosses discovered: \\V[1354])"])
    Wait([30])
    ExitEventProcessing([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 14
Name = "EV014"

  Page 0
    PlaySE(["RPG::SE(@name=\"Chest\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([47, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 15
Name = "EV015"

  Page 0
    ConditionalBranch([12, "unlock_level < 1"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["The chest is locked..."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    PlaySE(["RPG::SE(@name=\"Chest\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    ControlSelfSwitch(["A", 0])
    ChangeArmor([4076, 0, 0, 1, false])
    Empty([])

  Page 1
    Empty([])

CommonEvent 16
Name = "EV016"

  Page 0
    ControlSwitches([3483, 3483, 0])
    PlaySE(["RPG::SE(@name=\"Heal7\", @pitch=100, @volume=80)"])
    FlashScreen(["Color(@red=255.0, @green=255.0, @blue=255.0, @alpha=255.0)", 30, true])
    RecoverAll([0, 0])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The party's HP and MP have been fully recovered!"])
    Wait([30])
    ConditionalBranch([0, 3483, 1])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["It seems there is a warp function, but the destination is not registered..."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 3483, 0])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Where do you want to warp to?"])
      ShowChoices([["Entrance", "Deepest part", "Quit"], 3])
      When([0, "入り口"])
        PlaySE(["RPG::SE(@name=\"Magic2\", @pitch=100, @volume=80)"])
        TransferPlayer([0, 345, 19, 31, 2, 1])
        ExitEventProcessing([])
        Empty([])
      When([1, "最奥"])
        PlaySE(["RPG::SE(@name=\"Magic2\", @pitch=100, @volume=80)"])
        TransferPlayer([0, 353, 18, 11, 2, 1])
        ExitEventProcessing([])
        Empty([])
      When([2, "やめる"])
        ExitEventProcessing([])
        Empty([])
      ChoicesEnd([])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 17
Name = "EV017"

  Page 0
    PlaySE(["RPG::SE(@name=\"Chest\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The treasure chest was Pandora!"])
    BattleProcessing([0, 3220, false, false])
    ControlSelfSwitch(["A", 0])
    Empty([])

  Page 1
    Empty([])

CommonEvent 18
Name = "EV018"

  Page 0
    ConditionalBranch([1, 1340, 0, 2, 2])
      ChangeParallaxBack(["DarkSpace1", false, false, 0, 0])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1340, 0, 3, 1])
      ChangeParallaxBack(["BlueSky", false, false, 0, 0])
      Empty([])

    BranchEnd([])
    EraseEvent([])
    Empty([])
